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LOYALTY RESOURCES

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From Strategy to Success: Marketing B2B Loyalty and Incentive Programs

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CASE STUDY

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Creating A Customer Engagement Strategy
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Trivia

 

 

Trivia games can take dull events and transform them in fun and engaging brand experiences. 


Trivia promotions give customers the chance to have a little fun and test their knowledge while providing brand with valuable first-party engagement data. 

 

Turn a regular occurrence like a product update or new program change into a fun, engaging, and rewarding user experience by making it into a trivia opportunity.  


Trivia promotions are highly versatile and customizable, making them perfect for any type of occasion, big to small. You can create an ongoing trivia promotion  or for small marketing moments.   

Trivia can boost customer content consumption by using rewards to motivate users through completing a set of actions, such as interacting with brand content regularly. 


Trivia games can take dull events and transform them in fun and engaging brand experiences. 


Trivia promotions give customers the chance to have a little fun and test their knowledge while providing brand with valuable first-party engagement data. 

Turn a regular occurrence like a product update or new program change into a fun, engaging, and rewarding user experience by making it into a trivia opportunity.  

Trivia promotions are highly versatile and customizable, making them perfect for any type of occasion, big to small. You can create an ongoing trivia promotion or for small marketing moments.   

Trivia can boost customer content consumption by using rewards to motivate users through completing a set of actions, such as interacting with brand content on a regular basis. 

See our case studies

 

Jägermeister's "Two Truths and a Shot" Game


To boost interactions between their Brand Ambassadors and guests during events, Jägermeister partnered with Brandmovers to create a mobile game called “Two Truths and a Shot”. Users had 56 seconds to get through as many question rounds as possible, with each round consisting of three statements about the Jägermeister brand (two true and one a lie) and users guessed which of the statements were false. 

 

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